⚔️ DNDM
CAMPAIGNLevels 3–12✦ AI-generated

The Hundred-Floor Crown

Tone: Trapped-in-the-tower survival — clean blades, real stakes, small mercies

🗓️ Sessions

~5–10

📖 Chapters

3 acts · 10 scenes

⚔️ Battles

7

🎭 Cast

6 key figures

🧙 Party

3–5 heroes, levels 3–12

The Hook

Six months into the Spire, the party has learned the two unbreakable rules of survival: never fight above your floor, and never trust anyone in red. Then the Vanguard Compact's assault on the Floor 47 boss, the Ashen Maw, goes wrong in a way that isn't supposed to be possible — the beast fights like it already knows the raid's formation. Nineteen real people die in four minutes. Guildmaster Bellamy Rourke, down to a skeleton crew and desperate, offers the party full front-line status and a share of the Compact's rations if they'll fill the dead ranks and help him find out how the Maw knew. What they find will drag them from the tent-cities of Anchorhold to the Crown Throne on Floor 100, and force them to ask what kind of person builds a hundred-floor coffin for ten thousand people and calls it a game.

🎭 The rest of this tale is the Dungeon Master's secret. You'll live it at the table.