⚔️ DNDM
CAMPAIGNLevels 5–11✦ AI-generated

The Keyring Crew

Tone: Planar heist caper, stylish and strange

🗓️ Sessions

~6–11

📖 Chapters

3 acts · 11 scenes

⚔️ Battles

6

🎭 Cast

7 key figures

🧙 Party

3–5 heroes, levels 5–11

The Hook

Madam Ostrine Vey, broker of the Left-Handed Exchange, presses an iron keyring into your hands — five keys, none of which fit any lock you've ever seen — and a single job: retrieve a mason jar containing a live hurricane from the guarded rookery of the Choir of Winds. The pay is absurd. The client is anonymous. The brass token that arrives with your fee is stamped with a tailor's sigil: a needle through a keyhole, and the words CRAY & CO., BESPOKE. It will not be the last job, and it will not be the last token.

🎭 The rest of this tale is the Dungeon Master's secret. You'll live it at the table.