
CAMPAIGNLevels 5–11✦ AI-generated
The Keyring Crew
Tone: Planar heist caper, stylish and strange
🗓️ Sessions
~6–11
📖 Chapters
3 acts · 11 scenes
⚔️ Battles
6
🎭 Cast
7 key figures
🧙 Party
3–5 heroes, levels 5–11
The Hook
Madam Ostrine Vey, broker of the Left-Handed Exchange, presses an iron keyring into your hands — five keys, none of which fit any lock you've ever seen — and a single job: retrieve a mason jar containing a live hurricane from the guarded rookery of the Choir of Winds. The pay is absurd. The client is anonymous. The brass token that arrives with your fee is stamped with a tailor's sigil: a needle through a keyhole, and the words CRAY & CO., BESPOKE. It will not be the last job, and it will not be the last token.
🎭 The rest of this tale is the Dungeon Master's secret. You'll live it at the table.